Career plan – future

Early future

At first, I need successfully finish my university BCS. course (Computer Animation & Visual Effects). Before that, I want to go somewhere in Asia to my placement. Somewhere where all the technologies are coming from. Japan? China? South Korea? Dubai? I still don’t know. But I have enough time to decide. My ambitions and aims are high so I need to get a wide spectrum of experience from different corners of the world.

Late future

This is an idea which I am thinking about the most. I am quite sure that I don’t want to work for the film industry. I am still deciding between architecture, medicine, game or television industry. I think that the film industry has enough good animators and there is a big potential in other segments. I want to use my math and perfectionist skills. I want to do something which will be not just for one use. I would like to live and work somewhere close to the Czech Republic, close to my family. I don’t think that I will completely move to Czechia. Probably I will move to Germany or Austria because the quality of life is there much better.

Examples of jobs

Technical Animator – South East (UK) – Permanent – PC Strategy Games


  • Technical Animation Demo Reel.
  • Highly developed understanding of the body and facial anatomy.
  • Proactive and passionate about technical animation and supporting the animation team.
  • Excellent problem solving, communication and time management skills.
  • Previously shipped AAA game titles in an equivalent role.
  • Scripting experience (Python, PyMel, MEL).
  • In-depth knowledge of Maya.
  • Experience designing and maintaining tools in a production environment.


  • Creating rigs for characters, vehicles, and props using in-house tools.
  • Skin a wide variety of assets and implement these into their game engine.
  • Develop tools and processes to improve existing systems and workflow.
  • Provide technical support to animators and artists.


  • Excellent understanding of Python, C++ and/or Maya API
  • Production experience with Motion Builder and 3DS Max
  • Excellent understanding of 3D math (linear algebra, vector and matrix math)

Contact here: +44 (0) 1206 214425–uk–andndash–permanent-andndash–pc-strategy-games-id104618


Technical Animator – South East (UK) – Permanent – PC Strategy Games

Creative Assembly is looking for an Experienced Gameplay Animator to join our Total War Animation team.

We’re looking for an animator who is ready for a new challenge and has a proven track record working on AAA titles. The key person will be an accomplished animator with a good technical ability able to craft and implement believable Human and Creature animations for use in-game.

Key Responsibilities

As part of the animation team you will report to the Lead Animator. You will be driving the team to make sure the standard is always of the highest quality and responsible for creating and implementing in-game animations.

Communication, approachability and proactivity is vital in this role, as you will be expected to engage with other departments to push content and new concepts through. A deep understanding of game pipelines and gameplay mechanics is important in this position.

Knowledge, Skill and Experience

  • Experience dealing with gameplay animations and knowledge of implementing animations in-game
  • Have an understanding of animation pipeline from conceptual phase to deployment
  • Excellent problem-solving skills with emphasis on proactivity
  • Good hand-key animation skills for both human and creatures
  • Excellent communication skills and ability to work well within a small team
  • Ability to receive and apply critique on your work and complete tasks by the assigned due dates
  • A deep understanding of game pipelines and mechanics
  • Support and mentoring of junior animators on a team
  • Experience of development of a title from start to finish with an understanding of the process of delivering the game


  • Proficiency in Maya and/or Motionbuilder
  • Experience with motion capture
  • Interest in Total War GamesPlease submit a Portfolio/ Showreel link with your application to be considered for this role

Apply trough website

Examples of jobs oversea


Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Artworks is a highly engaged content creation team within EA Worldwide Studios. We are creatively driven and focused on high end visual production across multiple genres and art styles. Working with our game team partners around the world, we share a unified passion for creating amazing experiences and industry leading visuals. We are adventurous and creative. We are courageous and we take chances. We seek pioneers who cut new paths and conquer challenges with fierce determination.

We look for the best in everyone.

What the Technical Artist will do:
The Technical Artist (TA) acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the rest of the TA team. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. TAs are expected to assume ownership over any technical issues that arise on their project and drive them to resolution. This often includes delegating to/mentoring more junior staff on the team. Candidates can be from an Art, Design, Mathematics, Engineering or Computer Science background; however they must demonstrate a comfort level in working with both art and science.

Who You Are:
At least 5+ years of cinematic/games production experience. The ideal candidate has completed more than 3 AAA games/movies.
A bachelor’s degree (or equivalent) in a related field is desired.
Highly adept at communicating with different audiences: artists, engineers, managers.
Proficient scripting/programming in python and C#, C++ a bonus (but not required).
Expert knowledge of a 2D and 3D art packages: Maya/Photoshop required. Houdini/Substance Designer a bonus.
An aptitude for problem solving, particularly as it pertains to testing and debugging technical issues.
Deep understanding of asset optimization challenges/techniques.
A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
A Passion for Games!

Apply trough website,9_IC2278756_KO10,26.htm?rdserp=true&jl=3166665686&guid=0000016a96f4d912abcf3dec12683b43&pos=119&src=GD_JOB_AD&srs=EI_JOBS&s=21&ao=437149