One of the works I’ve done in Maya with a combination of Substance Painter and Substance Designer. Substance Painter was used for texturing, Substance Designer was used for the optimization of the models. The model is made out of few polygons (we can speculate about low-poly) so, very well optimized into the game or for its render like this one. For lightning was used HDRi map from HDRI Haven. This model will be further used for my school project focused on composition and lightning.