Leaves – realistic render and focus on materials

I took it bit seriously and tried with few shapes in illustrator and few gradients in photoshop, generate texture for leaf. After first render I realized, that it need something more. I downloaded picture of leaf and with masking created the rest. All textures – displacement, spectacular, opacity and transluence are created from scratch based based on observing. It doesn’t have many polygons at all.

Assets I worked with

In Maya it looks like that